Second Life
January 7th, 2009Virtual environments are an interesting concept and recently the number of software/games which create such environments have increases Second Life is an online game. Second Life’s currency is the Linden Dollar and is exchangeable for US dollars in a marketplace consisting of residents, Linden Lab and real life companies. The exchange rate fluctuates, but generally L$ 265 are exchangeable for 1 USD. Records indicate that a small percentage of players derive net incomes from this economy, ranging from a few hundred to several thousand USD per month, while a larger percentage derive a gross income large enough to offset most of their expenditures in L$. While this game might attract people to earn money, there is also a group of players that spend money playing this game – if they do not earn enough money to offset the expenses they will lose real money.
The popularity of virtual worlds like Second Life is growing, and some universities like San Jose State University have even built a virtual campus in Second Life. This campus spans 16 virtual acres and is being visited by students who are on a quest for knowledge. The staff is trying to simulate real world experiences, and they hope that this will enable students to have an interesting experience. Among other things Second Life is used to face the terror of public speaking. It will be interesting to observe whether more institutions will build their virtual property in such worlds.
You might be wondering whether I would recommend playing Second Life in order to earn some additional income. Well, I would probably not, but it might be worth a try, especially for people who have interest in playing online games, or who spend a lot of time chatting online. What do you think, will such opportunities become more and more popular in the future?